Results-driven Software Engineer bringing 3 years of enterprise experience in complex system architecture to game development. Certified Unity Programmer building scalable mechanics for immersive digital worlds.
A dynamic 3D driving simulator MVP featuring a seamless vehicle-switching mechanic (car, boat, plane) utilizing dynamic mesh swapping on a unified Rigidbody to optimize performance.
Applying Unity Creative Core principles including post-processing, strategic lighting, and particle effects to enhance game feel, visual feedback, and the sensation of speed.
A real-time WebGL physics simulation built in Unity 6 (URP) to demonstrate object interaction, modular tag-based routing, and event-driven UI updates.
Transitioning to game development by bridging my B.Tech in Computer Science Engineering background with modern interactive design. I leverage enterprise software architecture to build scalable mechanics, engaging progression loops, and robust Unity state machines.
Engineered backend microservices for the Industrial All Risk (IAR) portal handling 500+ concurrent transactions/minute with a 99.8% uptime SLA. Reduced policy processing latency by 67% via query optimization and Redis caching, and designed parallelized workflows cutting composite score calculation time by 58%.