Bridging robust software architecture with interactive 3D & 2D mechanics. I build scalable systems for immersive digital worlds.
Case studies demonstrating architecture, mechanics, and visual polish.
A robust vehicle controller system implementing seamless on-the-fly switching between land and air vehicles using scalable C# state machines.
An exploration of Unity's Universal Render Pipeline (URP). Focused on post-processing, custom shaders, and dynamic lighting to establish cinematic atmosphere.
A custom 2D physics interaction engine bypassing standard Rigidbody components to create a highly tuned, responsive grappling and swinging mechanic.
Translating years of standard software engineering principles (clean code, SOLID, scalable architecture) into high-performance C# scripts and complex Unity systems. Currently developing interactive prototypes and studying advanced rendering techniques.
Designed and maintained production-level applications. Led technical implementations, managed robust databases, and optimized application performance. This background ensures my game code is maintainable, performant, and built to scale.