Open to Work

Software Engineer
& Unity Developer

Results-driven Software Engineer bringing 3 years of enterprise experience in complex system architecture to game development. Certified Unity Programmer building scalable mechanics for immersive digital worlds.

Featured Projects

Multi-Vehicle Racer
3D

FastFav Runner Game

A dynamic 3D driving simulator MVP featuring a seamless vehicle-switching mechanic (car, boat, plane) utilizing dynamic mesh swapping on a unified Rigidbody to optimize performance.

C# Unity 3D State Machines
In Progress
VFX

Creative Core Showcase

Applying Unity Creative Core principles including post-processing, strategic lighting, and particle effects to enhance game feel, visual feedback, and the sensation of speed.

Unity URP Lighting Post-Processing
Color Counter Simulator
WebGL

Color Counter

A real-time WebGL physics simulation built in Unity 6 (URP) to demonstrate object interaction, modular tag-based routing, and event-driven UI updates.

Unity 6 URP C# Physics System

Core Tech Stack

Game Design & Tools

Unity (C#) Mechanics Prototyping System Balancing Figma UI/UX

Software & Data Engineering

Microservices Java 21 & Spring Boot PostgreSQL & Redis DistilBERT / Agentic AI RESTful APIs

The Background

Unity Junior Programmer Certification

Unity Technologies | Oct 2026

Transitioning to game development by bridging my B.Tech in Computer Science Engineering background with modern interactive design. I leverage enterprise software architecture to build scalable mechanics, engaging progression loops, and robust Unity state machines.

Software Development Engineer

GoDigit General Insurance Ltd | Feb 2024 — Present

Engineered backend microservices for the Industrial All Risk (IAR) portal handling 500+ concurrent transactions/minute with a 99.8% uptime SLA. Reduced policy processing latency by 67% via query optimization and Redis caching, and designed parallelized workflows cutting composite score calculation time by 58%.